Meta Connect 2022 Schedule & Speakers | Meta Connect

Programme

Meet your Meta Connect hosts

Melinda Davenport

Host

Melinda Davenport is the Director of Internal Communications for Meta. She is a former Emmy award-winning news anchor and journalist leading a team of proactive communicators responsible for developing initiatives that engage and educate the workforce on the company's strategic priorities.

Company

Meta

Melinda Davenport

Karen X Cheng

Co-host

Karen X Cheng is a director known for sharing her creative experiments on her social channels, most notably her Instagram (@karenxcheng). She has been named Inc 30 under 30 and Adweek's Creative 100 for her work. Karen continues to push the envelope of new creative landscapes through her use of innovative tools and processes.

Company

@karenxcheng

Karen X Cheng

Thankyou

It's all about connection

We brought the global AR/VR community together for one day to experience the latest innovations, and you can still experience every minute of it.

Dev sessions

Filters

Keynote

Mark Zuckerberg

For everyone

Developer State of the Union

Anand Dass, Chris Pruett, Yardley Pohl

For everyone, Meta Horizon Worlds, Meta Quest, Meta Quest Pro, Meta avatars, Mixed reality, Presence platform, Presentation, Virtual reality

Inclusive design and building for diverse audiences

Mari Kyle, Tom Ivey

Best practices, Design for everyone, Diversity, For everyone, Meta Quest, Panel, Virtual reality

Developer sessions

For everyone

Creativity, collaboration and community

Aaron Sorrels, Daniel Martín García, Natalie Griffith

Best practices, Crayta, Creativity, Extend the metaverse, Immersive experiences, Intermediate, Meta Horizon Worlds, Panel, Virtual reality, Web and mobile

Meta Quest Pro and presence platform overview

AR Schleicher, Rangaprabhu Parthasarathy, Rupa Rao

Build immersive experiences, Demo, For everyone, Immersive experiences, Meta Quest, Meta Quest Pro, Mixed reality, Presence platform, Presentation, Technical, Virtual reality

A metaverse beyond gaming

Alex Swartsel, Kevin Chan, Sara Lisa Vogl

For everyone, Grow your business, Meta Horizon Worlds, Mixed reality, Panel, Virtual reality

Meta avatars: Our vision and roadmap

Amanda Jefson

Create natural interactions, For everyone, Immersive experiences, Meta avatars, Presentation, Virtual reality, Web and mobile

Meta avatars SDK – latest developments and learnings for integrating avatars

Dariush Zarezadeh, Meghan Rolfe, Prachy Mohan, Ryan Engle, Yagiz Hatay

Best practices, Create natural interactions, Intermediate, Meta avatars, Panel, Presentation, Virtual reality, Web and mobile

The creator journey – Bridging to the metaverse

Chris Barbour, Denis Rossiev, Eugene Soh, Luke Hurd, Mitsuko Ono

Augmented reality, Best practices, Creativity, For everyone, Grow your business, Marketing and commerce, Meta Spark, Panel

Building bridges to the metaverse

Alex Hopmann, Andy Shenton

Crayta, Extend the metaverse, Immersive experiences, Intermediate, Meta Horizon Worlds, Panel, Technical, Virtual reality, Web and mobile

Designing VR for women

Ellen Utrecht, Richard Duck, Ting Wang

Best practices, Design for everyone, Diversity, For everyone, Meta Quest, Panel, Virtual reality

Building the next generation of mixed-reality experiences using presence platform

Avinav Pashine, Britta Hummel, Sarthak Ray, Shirlene Lim

Best practices, Build immersive experiences, Demo, For everyone, Meta Quest, Mixed reality, Presence platform, Presentation, Virtual reality

Embracing a new identity: Integrating Meta avatars in already established product

Jolyon Webb

Best practices, Crayta, Diversity, Extend the metaverse, Intermediate, Meta avatars, Presentation, Virtual reality

Be generous: VR design tips to reduce player frustration

Ted DiNola

Best practices, Design for everyone, Diversity, Immersive experiences, Intermediate, Meta Horizon Worlds, Meta Quest, Presentation, Virtual reality

Use spatial audio to build more immersive experiences with presence platform

Brett Gildersleeve, Henry Halvorson

Build immersive experiences, For everyone, Immersive experiences, Meta Quest, Mixed reality, Presence platform, Technical, Virtual reality

Building virtual objects in Meta Spark Studio

Lucia Tahan, Rodrigo Castiel

Augmented reality, Extend the metaverse, For everyone, Meta Quest, Meta Quest Pro, Meta Spark, Mixed reality, Presentation, Technical

Avatars & commerce

Ara Parikh, Claire Yao, Jamie She, Tyler Hopf

Creativity, For everyone, Grow your business, Marketing and commerce, Meta avatars, Panel, Virtual reality, Web and mobile

Enrich expressivity of your apps with presence platform

Inga Petryaevskaya, Kirk Barker, Nick Ontiveros, Nik Treiber, Vibhor Saxena

Best practices, Create natural interactions, Demo, For everyone, Meta Quest, Meta Quest Pro, Mixed reality, Presence platform, Presentation, Virtual reality

Bringing people together: Multiplayer and integrity APIs

Dan Zhao, Franklin Rice

Best practices, Demo, Design for everyone, Integrity, Intermediate, Meta Quest, Presentation, Social, Technical, Virtual reality

Meta Quest store & monetisation

Andrea Russell, Drew Venegas, Yuriy Zhovtobryukh

Best practices, Grow your business, Intermediate, Marketing and commerce, Meta Quest, Presentation, Virtual reality, Web and mobile

VR development at the speed of light

Courtnie Phillip, Ravi Dandu, Rob Radtke

Best practices, Build immersive experiences, Demo, Intermediate, Meta Quest, Presentation, Technical, Virtual reality

Building advanced virtual objects with scripting and shaders

Austin Wellbelove, Dunfan Lu

Augmented reality, Expert, Extend the metaverse, Meta Quest, Meta Quest Pro, Meta Spark, Mixed reality, Technical

Building natural hands experiences with presence platform

Danny Yaroslavski, Randi Cabezas

Best practices, Create natural interactions, Demo, For everyone, Meta Quest, Mixed reality, Presence platform, Presentation, Virtual reality

Marketing your Meta Quest app

Caitlin Bigham, Lauren Koester

Best practices, For everyone, Grow your business, Marketing and commerce, Meta Quest, Presentation, Virtual reality, Web and mobile

Creating a sport for the metaverse

Max Weisel

Best practices, Design for everyone, For everyone, Meta Quest, Presentation, Social, Virtual reality

Performance and optimisation on Meta Quest platform

Jimmy Lee, Luc Charbonneau, Ross Ning

Best practices, Build immersive experiences, Demo, Expert, Meta Quest, Presentation, Technical, Virtual reality

Building for the metaverse on the web

Jacob Rossi, Josh Sach, Karim Toubba

Demo, Extend the metaverse, For everyone, Meta Quest, Presentation, Virtual reality, Web and mobile

Building immersive voice driven experiences with presence platform

Aaron Jackson, Donny Dinh, Julien Odent, Rachel Choi

Best practices, Create natural interactions, Demo, Intermediate, Meta Quest, Mixed reality, Presence platform, Presentation, Virtual reality

Growing communities in VR with integrity and trust

John Connell, Joshua Buxbaum, Mari Kyle, Simon Lebsekal

Design for everyone, Diversity, For everyone, Integrity, Meta Quest, Panel, Social, Virtual reality

Build great WebXR experiences

DM Liao, Scott Nagy

Best practices, Demo, Extend the metaverse, Immersive experiences, Intermediate, Meta Horizon Worlds, Meta Quest, Presentation, Technical, Virtual reality, Web and mobile

Hands on: Building dynamic and replayable experiences

Eugene Morgulis, Vu Ha, Yannis Brown

Build immersive experiences, For everyone, Meta Horizon Worlds, Presentation, Technical, Virtual reality

Carmack Unscripted

John Carmack

For everyone, Meta Horizon Worlds, Meta Quest, Presentation, Virtual reality

Want to watcha replay in VR?

Download Meta Horizon Worlds on your Meta Quest 2.Available in US English only.

Meta Connect