Be Generous: VR Design Tips to Reduce Player Frustration
“With great player freedom comes great developer responsibility” - Developer Relations Engineer Ted DiNola explains how to build volumetric interactions that leverage game state and generous tolerances to try and better respect user intent and reduce frustration.
Developer Relations Engineer (He/They)
Ted DiNola has been a game developer for over 14 years, building experiences for teams large and small. They’ve worked as a developer relations engineer, providing deep dive 1:1 technical and design feedback for experiences on Meta’s VR platform from pitch through ship and beyond.
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