Performance And Optimization On Meta Quest Platform | Meta Connect

Performance and Optimization on Meta Quest Platform

Session type

Developer Session

Skill level


This session will cover the latest in graphics optimizations and tools available to our developers to make sure your application runs as smooth as possible on Meta's devices.


  • Jimmy Lee

    Software Engineer (He/Him)

    Jimmy Lee is a software engineer at Meta on the Developer Technology team. He works on tools like the Performance Interface Library, RenderDoc for Oculus, GPU Systrace, and Perfetto. Jimmy was a graphics programmer in the video game industry working on Face Your Fears 2, Evolve, and Saboteur.



    Jimmy Lee
  • Luc Charbonneau

    Software Engineer

    Luc Charbonneau is a Meta software engineer on the VR Developer Technology team, focused on graphics performances and optimizations, mostly inside Unity. Luc worked on core engine features, memory, and performance optimizations on Call of Duty: WWII, Rainbow Six: Siege, and Rainbow Six: Extraction.



    Luc Charbonneau
  • Ross Ning

    Software Engineer (He/Him)

    Ross Ning is a software engineer at Meta. He started his career as part of the XR Graphics Team. He works on cutting-edge graphics technologies and products with solid graphics quality, improves immersive VR experiences, and more — giving app developers more headroom for better content development.



    Ross Ning

Want to watcha replay in VR?

Download Meta Horizon Worlds on your Meta Quest 2.Available in US English only.

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